Transcript for a2-l09

This is lecture 9.0:11

Remember that there are 10 in special activity for over 50:13

where I talk about the beginnings of general activity.0:17

So the aim is to get this the end of this chapter and Chapter0:21

7 on dynamics done in the next two lectures and we can move0:25

straight on. At that point I might drift slightly into0:29

slightly intellectual 11, but that's that's not a big problem.0:33

If it happens,0:37

I don't think there are announcements other than to0:40

mention and to remind you that the paddle there exists and is0:43

useful. What previous years, I found it very useful by this0:46

stage. In previous years, the party has been full of0:49

questions,0:52

ask questions. I mean, obviously I'm not0:54

terror systematic about looking at that every day, but I do aim0:58

to look at it fairly regularly and questions that you put there1:01

can be answered and other folk can see those excellent1:04

questions. What you thought about during the process of1:07

mulling things over in your head. After the lectures1:10

I shall move on. Are there any questions?1:14

We're about where we are1:19

and1:21

where we are now,1:25

emotionally or otherwise.1:28

Any questions?1:37

OK. Well, you're being you'll, you'll be excellent asking1:39

questions in the lecture. So that's good.1:42

Where we got to last time1:47

was I had introduced the idea of four vectors1:50

as the fairly direct analogue of three vectors in ordinary clean1:55

space. There's an XYZ and ATT, and the point I was hammering2:01

home2:05

was that these lectures, these vectors in 4 dimensions have2:07

basically the same properties as the vector you're familiar with,2:11

except that the definition of length2:16

in for these vectors2:20

had those extra minus signs.2:22

So the the definition, I don't think I have a slide which has2:24

that on it.2:28

Well yes, I I talked to the the inner product or the scale of2:30

product or the dot product for everyone to call it. You know2:33

magician would distinguish those various things. We're not going2:36

to bother. The dot product of 2 four vectors2:40

has this these remaining signs2:44

which and and. And the matrix of the ETA which has those lines in2:47

it. The diagonal matrix plus minus, minus, minus2:52

is. Wild maintenance come from. That's called the metric. It's a2:57

constant for special activity it becomes non constant and of3:01

physical interest for general activity. I noted that the3:05

length of the displacement vector that's just dot X, dot Y3:09

delta Z is3:13

recovers this invariant interval that I talked about several3:14

times in previous lectures. So that's that's interesting and3:18

and and and that's that shows where doing something familiar.3:21

I talked about the way we did a quick quick question in which I3:26

looked at the lengths and inner product of 2 vectors which we3:29

discover that those two vectors A&B were orthogonal to each3:33

other in the specific sense that their inner product product,3:37

scalar product we want to call it3:40

is 0.3:43

So that so that they are as orthogonal in Minkowski space as3:45

two right angles to the right angles would be in three space3:49

and they both have different magnitudes.3:53

The4:00

if A has a squared length, squared magnitude of which is4:01

negative, so it's a space lake4:05

vector.4:08

It points roughly along the X axis.4:10

Vector B had a positive squared magnitude. It's time like it4:14

points roughly in a sort of time like along the same axis4:17

direction.4:21

And I went on to talk about4:23

the4:26

derivatives of the displacement vector4:27

and how we can define the4:31

relativistic velocity and just the component by component4:35

derivative of the position4:40

DX0 editor DX1 by detour DX and so on. We're dividing by the4:43

Tor, not DT, because DT Tor the is the Lorentz scalar that4:48

that's the framing variant thing.4:52

The the the time between two events is A-frame dependent4:56

thing, so that we can't divide by that is not that that changes4:59

from frame to frame, but tall. The proper time between two5:02

events is frame invariant, so we can divide by that. It's a5:05

scalar under the red transformation. We can do that5:08

twice and get an acceleration.5:11

So it's nothing complicated, just it is just the component5:14

component derivative.5:17

And I walked through the the brief calculation that shows5:20

that this is another another manifestation of time violation.5:24

The the the rate of change of of of the time coordinate with5:29

proper time5:34

is5:38

non. It is not one that they don't vary in the same in the5:39

same way.5:43

I committed at that a little a little more. I also described5:44

mentioned the little notation for velocity rather than5:48

the sanitation. Where the the 0 component of of the velocity U05:56

is gamma,6:02

the ex important is gamma VX, gamma vy, gamma VZ and so on and6:04

write that in that particular way and I showed you. I hope I6:09

convinced you. I hope that the dot product of you with itself6:14

the the length of the vector or the velocity vector was6:20

over 1.6:24

And because that's true in one frame and the nice easy frame to6:25

calculate, which is the case for is not moving, so the velocity6:29

vector points along the T axis, we can easily calculate what U6:33

is in that frame. And since the frame independent because6:36

there's reports all frame independent, that's true always.6:40

So the velocity vector is strange6:43

in that its length is always one6:46

that unexpectedly6:49

so. The6:52

the point being that as you move, as something moves at6:54

rustic speed, its velocity vector doesn't get longer,6:57

doesn't change length, you just change direction in the7:01

Minkowski space,7:04

right? So that's where we got to last time. Where we're going to7:09

go on is7:13

and7:15

coming up appropriately.7:19

OK,7:21

I mentioned that you know it was equal to DX naughty by D Tau or7:26

more generally that you MU is DX UB yd7:33

reminding you that the this index MU the Greek ones go over7:40

0123 Latin one goal 123.7:46

So we have the velocity,7:51

how do we get the the next thing we do? Look at the acceleration,7:54

the acceleration vector. That's straight forward. So a naughty7:59

is going to be8:03

the8:05

you not by detour8:06

before,8:09

which is8:11

the tea by detour8:14

at the you not by8:17

DT.8:21

I'm gonna write this.8:30

Which8:40

yes and remembering that you you not8:42

but you is equal to gamma. One VU naughty is equal to gamma.8:47

So this is going to be gamma8:54

the gamma by DT8:57

gamma gamma dot.9:01

I'm not doing anything complicated that that looks very9:05

fiddly, but I'm not doing anything more complicated than9:07

just9:10

between rule for differentiation.9:12

Already you can see this is looking a little bit a little9:15

little messier than the than the. I've lost you9:19

vector9:24

the special components AI. That's DU9:26

UI by D Tau9:32

equals DT by D Tau9:35

DUI by9:40

ET,9:42

which is Gamma9:44

D by DT9:49

Gamma9:52

VI.9:53

So the the the the the 8th component of you is just Gamma9:55

VI9:59

from the thing on the right.10:01

Differentiate that10:03

and we get10:05

gamma.10:06

Gamma dot10:08

VI plus gamma10:10

would be10:12

I dot10:14

which is Gamma10:16

Gamma dot10:18

the I plus gamma10:20

EI. Defining the10:22

EI as the just straightforward derivative with respect to the10:29

claim coordinate of T and you can see that looks a bit10:33

messier.10:36

The the relationship between position, velocity and speed is10:38

nice and simple. In Newtonian mechanics, it ends up being a10:41

bit messier10:44

in this case, but it's just because there's a gamma in there10:46

making things up.10:50

So OK, that's that's messy. We don't want we don't want to do10:55

calculations with that as much to the extent we can avoid it.10:59

But11:04

a point worth making is that11:06

there is no11:09

there are no frame in which a particle is not. If a particle11:11

is accelerating11:14

and there's no frame in which it's not accelerate,11:16

the particles moving at a constant speed and there's a11:20

frame in which it is stationary,11:22

there's no freedom which is not accelerating.11:23

It's exaggerating one after the other.11:26

Admit that it's complicated.11:30

If a particle is moving to constant speed, then there is a11:33

frame in which that particle is not moving11:36

the the frame that's cool moving with the particle.11:39

A particle is accelerating, then there is no frame in which it is11:42

not accelerating.11:45

It's just accelerating from a different.11:46

But11:49

at any point there is a frame in which the particle, though11:50

accelerating, is briefly at rest.11:54

And if you if for example, if you throw something up,11:56

then all the way through its motion it's accelerating, but at11:60

the very top of its motion it's it's vertical speed is 0, so12:03

it's more entirely at rest,12:07

but it was accelerating.12:10

OK,12:12

that's called the momentarily cool moving reference frame or12:13

instantaneously cool moving reference.12:16

I'll come back to that. Yeah. It's it's it's what do you, you12:19

know, lodge that thought in your head. And now in that frame.12:23

The12:28

velocity acceleration vectors are nice and simple12:29

in that frame.12:32

The moment you can move reference frame,12:39

the12:42

velocity is12:45

nice and simple. It's directed entirely along the T axis. It's12:48

the special component of. Its velocity is 0. It's. It's12:53

temporarily at rest12:57

in that frame. Also12:59

the13:02

you look at look at this. The velocity is 0 and gamma is equal13:03

to 113:09

in in that frame.13:12

So that means the acceleration is 0. Velocity is 013:14

and the gamma is13:20

is 113:25

so that the13:28

acceleration in that frame is just is13:30

camera 1 and gamma dot is13:37

2nd13:41

gamma dot. It turns out continuous factor of of of TV.13:43

So dot in that reference stream is 013:48

and V0 gamma dots 0, so gamma is 1.13:51

So in that moment actually that's more convenient in that13:57

more entire local movement. The point. The point is, in that13:59

moment helical movement reference frame, the14:02

international symbol,14:05

the velocity has zero spatial component and gamma is 1. The14:07

acceleration14:11

of the gamma, gamma dot which tends to be 0 in that frame and14:14

justice acceleration. But look what we found in that frame.14:18

You A14:24

is equal to 0,14:27

it's 1 * 0 minus14:28

zero times dot east.14:31

So in that frame14:34

you and A are orthogonal.14:36

But14:39

that sort of recent variant is just a number,14:40

so it's not frame dependent.14:44

So it's true in every frame.14:46

So in any frame,14:48

the velocity and its aeration are14:51

orthogonal.14:56

And that's that's that's a technique that14:59

this is another variant of choose the right coordinates,15:02

which you you you, you. Well, we've drummed into you again and15:06

again over the course of your physical mathematical career.15:09

Pick the right coordinates and and problems are simple15:12

or problems can be simple and if you have an invariance then the15:17

answer you get in that simple frame is the answer you get and15:21

what more generally. And that sort of makes sense, because if15:25

you15:29

remember that the velocity vector is always15:30

the same length, you don't use always one15:35

and change the velocity correspond to changing the15:37

direction of that vector in Minkowski space,15:40

then something is accelerating. What's happening is not it's15:43

being.15:46

This vector is being extended, it's just being15:47

moved,15:50

and that sort of makes sense that the acceleration acting on15:51

the velocity would rotate it if you like, rather than extend it.15:55

That's not a detailed mathematical16:01

a code, but it it intended to to make this feel a little less16:04

strange,16:07

right? Also in that frame,16:11

we can look at16:16

what16:18

the length of the of the acceleration vector is.16:20

It's just the timing component squared minus the space16:24

component squared 0 ^2 -, a ^2.16:27

So the acceleration vector16:34

is space lake. It's negative. A space like vector16:37

the length of which is referred is called the proper16:42

acceleration,16:45

and that's true in this realm, and therefore it's true in every16:47

stream. Even though in in another frame,16:51

the components of U would change in that other frame, the16:54

components of a would change in that other frame, but in such a16:57

way that the16:60

the dot product of the two would have been the same. The17:02

components of the acceleration 4 vector would be different in a17:04

different frame,17:07

but the components would change systematically in a way that the17:08

dot product would remain at this value. That's what it means,17:12

that the dot product is frame invariant.17:15

The components of the vectors change the dot product, doesn't17:18

it? Our family variant quantity. The components are frame17:22

dependent. The dot product is framed, independent17:25

and her very important distinction to have in mind.17:29

Um,17:35

and and and. I'm not going to go through the details, but but17:38

if we have two velocity vectors then17:42

we can find a quantity like that and go through the details if17:46

you're interested. It's not terribly important, but if you17:49

look at the notes17:52

and the point here is that17:54

this17:57

these expressions for the acceleration for Vector are17:58

looking messy.18:02

Messi, isn't good18:04

looking messy. But if we instead fall back on the geometrical18:06

properties of these vectors,18:10

we can find these we clearly very important relations really18:13

quite promptly. We didn't have to do a lot of fiddly18:17

differentiation here. We didn't have to explicitly change frames18:20

here. We just had to be smart, do the calculation in the right18:23

frame,18:27

get the answer very straightforwardly18:28

and we've, we've discovered a couple of very important,18:30

clearly very important properties of these two vectors18:34

just from the geometry,18:37

OK. I think that's quite a good example of where the geometry,18:40

our general approach, has power.18:44

Umm,18:50

on the stage do we have?18:54

That's what I've just18:56

soon18:57

quick question.18:59

If I threw a ball vertically into the air at the top of its19:02

path, what is it? What is the instantaneously cool moving19:05

reference frame?19:07

Who is it with the family room?19:10

Who would see it with a free moving upwards with the same19:14

speed as I threw the ball?19:16

Who's? Who's? Who's able to frame moving downwards with the19:19

balls terminal velocity?19:22

Who had put the hands up yet?19:25

OK, then we'll start again. Guess. I mean, I don't care if19:28

you get wildly because in the moment you're gonna talk to each19:30

other and explain why? Why? Why? Why why you, right. Who said the19:33

frame of the room?19:36

Who said it was a frame of upwards with same speed19:38

free moving downward of the terminal velocity?19:42

I still have to eat all those hands. If if you have to guess,19:45

I don't mind. I just want to see all those hands up. I want to19:48

make some sort of commitment at some point.19:51

Who would see with the frame of The19:54

Who has stayed with the free movie upwards? Who say with the19:56

frame moving downwards?19:59

That's enough. You talk to your neighbours. Tell them why you're20:00

right.20:03

Look what it should be.20:05

Well,20:26

OK, having I thought. I remember. I say again, I I don't20:44

keep track of who answers what. I don't care. All I'm all I'm20:47

interested is aggregate numbers to see if I'm going about the20:51

right speed.20:55

Who's here with the name of the room?20:57

Who is it with this free move upwards with the speed of the20:60

ball?21:02

Who is it with the free moving downwards the terminal velocity.21:03

OK. It's the fame of the room and and and and and and and I21:06

think I'm going to high speed three of the room because at21:10

that at the point where the balls at the top of its of of21:14

its trajectory or the pens at the top of its trajectory there21:17

the frame in which it's not which is not moving is the frame21:23

of the room. So at the very end, for instantaneously at the top21:26

of its of its of its trajectory is not moving vertically.21:30

OK,21:35

it's that's the frame. So the frame which is not moving21:36

vertically is instantaneously called moving frame and that21:39

frame is the frame of the room. So does that make sense?21:42

OK.21:47

And21:48

I mean in every other instant the ball is moving with respect21:50

to the room. Although all the all the pain or whatever is21:53

moved respects the room, but only that that that instant is21:56

the is instantaneously21:58

key points22:02

right now we're going to go on to an exciting different thing.22:05

So that's all very nice and somewhat abstract.22:14

Ohh, I'll, I'll just mention that.22:19

Yep.22:22

And in in your experience of Newtonian mechanics, you're22:24

you're you're you're familiar with acceleration and force and22:27

so on, being things that you use all the time to solve problems22:30

and so on. They turn out not to be slightly unexpectedly they22:34

turn out not to be terribly useful in relativity context,22:37

partly because they're a bit messy like that.22:41

But there is a sort of constant acceleration equations for22:45

interactivity, which I quote from the notes just so you've22:49

seen them. But they turn out not to be as as useful because in22:52

relative to context we do the sort of puzzle we have to solve,22:57

like how fast is this electron moving in the accelerator? How23:01

fast is this accretion disc moving around23:05

a black hole? They tend not to be constant acceleration type23:09

problems, so that that that that tends not to be an important23:12

technique. But they do exist and they're in the notes,23:15

OK. And we're moving on23:19

applications of this.23:22

I've mentioned the23:24

velocity acceleration for vectors and I said we can derive23:26

them fairly straightforwardly just differentiating the23:30

displacement vector component by component.23:33

This is straight forward, but I I have just admitted they're not23:36

terrifically useful too for talking problem.23:39

But there is another important four vector which we can look at23:42

quite closely and discover23:47

useful things immediately.23:50

We're going to do is.23:54

So imagine23:59

ah24:05

ohh it's a wave fronts.24:06

But let's talk about these being realistic. The in water or24:09

whatever right now would be completely generic, but these24:12

are waves off24:15

the way France24:16

and there's a24:19

wavelength. Of course24:25

there's a24:27

a direction,24:30

a special direction, and that's24:31

out of LMN type vector. Go write that in.24:35

Nothing special with that of that. At that age,24:44

I would imagine 2 successive events24:48

on this wave front.24:52

And then24:54

a little while later when the we've moved on a bit24:56

on25:01

an event25:02

on another wave front25:04

and we're going to add what are the displacement25:08

between those two events.25:12

We could call that Delta R25:16

and that Delta R25:20

it's going to be Delta T, Delta X.25:23

But why25:26

Doctor Z in the expected fashion?25:28

OK,25:32

no. In the team, there's way front is moving at a speed You25:39

I've lost to you.25:49

So in a time delta T25:50

each wave front will have moved forward25:58

a distance.26:01

You just26:03

so the length26:05

between26:08

one and two26:10

is going to be.26:14

You26:18

Delta T plus26:20

in Lambda with26:22

any of the number of away fronts we're talking about.26:25

So we're building up this construction step by step.26:28

But that26:39

special separation26:41

between 1:00 and 2:00 is also26:43

just26:47

and dot dot R26:48

which is equal to L delta T26:53

plus m.m dot X + M dot Y + N26:56

doctor Z.27:03

Keep that with that. Just the, the, the, the, the length. Or27:06

two different ways of of getting the length of the spatial27:11

distance between these two events, and we rearrange that a27:15

bit. We get27:18

you just a T minus L X -, m, Delta Y minus N, Delta, Z27:20

equals minus27:29

and Lambda. And you from the pattern of saying you could27:31

probably see where this is going27:34

and we can divide through by Lambda27:41

and write F is equal to U for Lambda that F dot at t -, L over27:43

Lambda, delta X -, m over Lambda, delta Y minus N over27:50

Lambda Z. You're going to make N27:56

and we can write that27:60

as28:02

L28:04

dot R where delta R is this thing here28:07

before28:11

and L squeeze it in. The bottom here28:13

is28:16

F,28:17

L over Lambda,28:19

over Lambda, and over Lambda.28:21

So if I the point is all right, *****.28:25

If I define28:32

this thing L in this way,28:34

then and and recall the definition of delta R as above,28:38

then L to R is equal to this thing here.28:42

OK, that's28:47

suggestive.28:49

This looks a bit like a a bit like a vector. Is it a vector?28:51

Or is it just some some numbers in a row28:54

and29:01

I'll look at? Let's look at that, just to help to suggest29:07

that a bit.29:11

And29:18

images of water waves move along the X axis at speed 10 metres a29:20

second with wavelength 5 metres.29:24

What's its frequency? For Vector?29:29

We're going to, well, let. Let's all just stare at that for a29:32

moment and then I'll get you to talk to each other. And29:35

what I'll do is I'll put the other thing on one29:41

the other thing29:48

you're looking at this.29:53

So what's the frequency for vector of that in that29:56

situation?29:60

And30:06

OK,30:19

who would say it was the first one?30:21

Hoosier was the second one.30:23

Who's the third one?30:26

OK,30:28

I'm just going to. I don't trust my own arithmetics, I'm just30:29

going straight to answer.30:32

Move along the X axis so So N is equal to 1.30:35

The frequency is 2/2 Hertz, 10 metres second divided by 530:40

metres30:45

and so that means that the30:46

you you over Lambda30:50

the you know the this30:53

first component over Lambda in the 5th so it would be two 5th30:56

00. I mean31:01

don't worry if you got that I I got I was doing that but doing31:02

that with you I got it wrong as well because I've got my31:05

arithmetic rubbish. But the point is, there's nothing31:08

particularly exotic about this frequency 4 vector.31:11

It's just there's not really obvious thing.31:17

No. So so where we got to31:24

is31:26

is this. I'm going to write that down again.31:30

L is equal to F&L over Lambda, M over Lambda, N over31:33

Lambda and delta R is equal to delta T, Delta X, Delta Y, Delta31:40

Z31:47

and we worked out the L... R is equal to minus N and that which31:49

is just a number.31:54

But look back to the beginning of this chapter and one of the31:57

things that I showed you32:02

was that the components of a vector32:05

in one frame32:08

turn into32:10

component of the same vector in another frame32:12

when the when the actually upon by the transformation matrix big32:15

Lambda.32:19

And so the components of delta R,32:22

delta X, Delta Y, delta Z32:28

in terms of the components of the same vector in another frame32:34

are going to be32:41

add primed plus32:45

gamma, delta X primed plus V delta T prime primed32:49

data. Why prime data32:57

their frame? Now we know that simply because we R is our32:60

prototype33:04

full vector displacement vector is a prototype 4 vector and we33:05

deduced that its components transformed in this particular33:09

way.33:13

I'm falling behind time here. I'm talking too much33:14

now. We can substitute that into this expression here33:20

and they would rearrange it33:24

and we end up with33:27

dot dot R33:31

equal to33:33

camera33:34

and33:36

F -, V one over Lambda,33:37

but elbow Lander33:41

camera33:43

over Lambda minus33:46

PDF.33:49

Aim of a Lambda33:51

and Orlando.33:53

Daughter33:58

Print,34:00

so all of them there is. Substitute that back into L dot34:03

r = -, n and we get the same thing. Is this expression here34:07

after a bit of rearrangement. I encourage you to go through the34:10

steps of that just to reassure yourself I'm not pulling a fast34:14

one.34:17

But what we've got here34:19

is the34:22

the L primed that we would get if we took L prime equal to34:25

Lambda L where Lambda is the transformation matrix34:29

that gets us this34:34

out of that34:36

is L primed dot34:37

R print.34:41

So just to repeat, what I'm doing there is if we took the34:45

components of L up at the top there and acted upon them with34:52

the same matrix that get got is that that that transformed delta34:56

R what we would get is L primed with these components here.35:00

So what we discovered35:05

is that this vector L35:07

would find at the top,35:10

transformed in the scene. We have our four vector.35:13

It behaves the same way as the displacement vector. It's a four35:17

vector in other words.35:20

OK, now is that not sort of inevitable?35:23

I seem to have been trivial here.35:27

No I'm not. Because if I were to say I don't know what what S35:30

doing in that in that in in that in that definition of. Well, OK,35:34

let it seems pointless. Let's just put define L because I want35:39

to35:44

to be 0 over Lambda, M over Lambda over Lambda. Why35:45

shouldn't I do that? Why should I do that? Because if I do the35:49

same process here and operate on that with the transformation35:53

matrix L Lambda rather35:57

what I get35:60

is what we'll have a a non 0 component36:01

in the in the time slot it'll have changed its form. And36:04

moreover this property of the dot product which does R36:09

wouldn't remain frame invariant.36:13

In other words, it's only when we include that F at non zero36:16

with frequency in the frequency 4 vector36:20

that we get these correct properties of a vector. So this36:24

is behaving like a four vector is the point36:27

by by his behaviour. Shall you know it?36:31

OK. And that's called the frequency for vector36:33

and it's an important thing.36:38

Uh, no. Next thing is36:41

imagine we had our36:47

away free36:52

moving right before36:54

and in our36:56

a prime frame is moving at speed at at at an angle Theta with36:59

respect to the X prime axis37:03

in that frame. Then37:06

the37:09

4 vector would be37:11

it. Frequency in that frame37:12

cost you frame over Lambda.37:17

Something strange over Lambda that's going to be its37:20

the the four vector describing the the motion in the prime37:25

frame when it's moving with an angle Theta primed to the X37:28

axis. So it's moving in that direction, but like that, like37:31

that.37:34

OK.37:35

What then37:37

would that look like in the unframed frame? In the frame37:39

with respect to which that frame is moving?37:42

Uh,37:46

I'm37:47

that L is equal to37:50

inverse transformation.37:52

Hell37:56

transformation on37:58

L primed37:59

equals38:01

what equals,38:03

but that38:05

it also the case that in38:06

this38:09

frame, in the frame with respect to which the frame is moving,38:10

the the same wave train is going to have our frequency,38:15

it's going to be moving at an angle.38:18

So these are all primed as well38:22

if we move at an angle Theta not Theta primed38:25

over Lambda38:29

0.38:30

And we can compare these two expressions for L component by38:32

component38:36

to get38:38

the frequency38:41

in the38:42

thank you thank you. The frequency in the prime frame as38:44

our function38:48

frequency in the unframed frame as a function of the frequency38:51

in the frame frame.38:54

This factory Gamma38:56

1 + V38:59

Cos Theta over39:03

the frequency of the wave train in that frame,39:05

and a similar expression for the the change in the angle. In39:09

other words, simply by virtue of39:14

the of regarding the four vector as our the the frequency 439:17

vector as a four vector,39:21

that tells us we're allowed to relate the components of that39:25

frequency of that vector in the prime frame L prime39:29

and deduce the bit of missed out the... Deduce what the frequency39:34

pulling point of that same vector R in the unprimed frame39:38

and compare them to what we decide that we're going to call39:43

those components in this frame and so get a way of transforming39:47

the frequency from one frame to another.39:51

And then we're we're, we're getting towards the, the, the.39:57

At the point here,40:03

umm,40:06

and because I'm running out of time, I'm not going to go40:12

through the the the, the blow by blow details, but we can40:15

and discover that the the length of the of the four vector40:18

is40:23

OK40:27

Yeah40:29

and what? What do I miss out?40:31

OK. I'll I'll, I'll I'll skip a bit about and40:41

talk about the important case40:47

where the the the the way free in question is40:52

a light wave moving at the speed of light.40:56

OK, so the velocity U is equal to to one and the bitter missed40:59

out. It's a question.41:06

ITV Cos Theta primed over U Primed41:14

so but but that you is the is the speed of the of the wave41:18

train. But we're going to but what we're interested in really41:21

is the special case where the wave train is moving. The speed41:23

of light is a is a light wave,41:26

and in that case41:28

the41:30

this expression changes. It simplifies to.41:31

Is equal to41:37

if primed gamma 1 plus41:39

the Cos, Theta41:42

and Costa41:45

equals.41:48

You're playing plus V41:52

over 1 plus41:54

Cos Theta41:57

praying where V is the open question. Is it gamma times that41:58

or is it gamma off that? Ohh, gamma 10 times that? Yes. Good42:03

point. Yes. So it's just gamma of V where V is the relative42:07

speed between the two frames. Thank you. Yes,42:12

and and that is a nice way. There are other ways of doing42:16

it. If you look at Carol and Astley, the recommended book42:20

they have, they're a different way of deriving this, which I42:24

think is is much messier. But this way we have deduced this42:29

relativistic Doppler shift directly from the requirement42:33

that the the frequency for vector is a full vector.42:37

So it's it. So the first equation we wrote in this in42:42

this in this chapter the beginning of chapter 8 about the42:45

transformation of vectors from one frame to another.42:48

It's what lets this pop out.42:51

And you are familiar with the Doppler shift of for sound42:55

waves. You're familiar with Doppler shift for light waves,42:58

for example. You can tell how fast a Galaxy is is moving back43:02

at the Doppler shift from the light emitted from things on the43:06

edge of the Galaxy, and so on. And that there's a bit, These43:09

are the staples of observational astronomy.43:13

That Doppler shift is just the non realistic limit of this43:17

expression here.43:20

With the, the, the, the, the feature in question being a nice43:25

straightforward line of sight. Zero 100 degrees, whatever you43:29

want.43:33

And so I'm gonna write the remaining 5 minutes43:34

having43:39

rushed there. And this is this is the double shift. It's it's a43:41

very important and and directly observable43:46

feature43:50

of the change of the change of frequency and wavelength and and43:52

and the direction of light we move from one frame to to to to43:56

another. It's directly observable.43:60

You can see that book you you you learned in in in44:03

last year in astronomy last year, how to use the Doppler44:08

shift to44:11

measure the speeds of things at astronomical distances and the44:14

fact that the direction changes. The direction of Starlight44:18

changes depending on what direction the Earth is moving44:22

in.44:26

Because these changes depending on on on on on whether the Earth44:27

is moving in that part of it, Robert, or on this part of its44:30

orbit,44:33

The change of direction is not much that that that. That44:34

particular aberration is not much, but it was detected in the44:37

18th century.44:41

People were were were able to make precise enough measurements44:43

of the procession of astrometric measurements of the direction of44:47

stars at different times of the year to detect that there was a44:52

an anomaly over the course of the year which with this rustic44:56

aberration44:59

and you can detect this in a laboratory, it's nice. It's very45:03

easy to detect the non relativistic Doppler shift that45:07

that that that the longitudinal Doppler shift where where Theta45:10

is 0 or or π. They used to take that thing just changed speed45:14

change colour very obviously. It's much less less easy to45:18

detect the transverse Doppler shift because as something is45:21

moving past you45:25

perfect you perpendicular state. There's no there's there's zero45:27

classical Doppler shift there because it's not moving moving45:30

towards you.45:33

So the only Doppler shift you get is because of time dilation.45:35

If it45:39

effectively could have obtained45:41

and that's a very small effect45:44

and it's very hard to measure.45:46

But it it was detected in 1932, I think the two Eyes and45:49

Stillwell at Bell Labs. In fact there were45:54

there were industrial researchers and they managed to45:59

detect this effect. And that was one of the one of the early46:03

straightforward observational46:07

confirmations of of lots of defects in in in a laboratory.46:10

So this is very, very practical, very, very, very46:14

straightforward, detectable and an immediate consequence of46:17

relativity in the laboratory.46:21

And I am going to stop there because I've run out of time. I46:25

had hoped to take on to Chapter 9 in this in this lecture, and I46:28

think it would be ambitious to you all the way through. Chapter46:32

Definitely. I think we're basically get all the way46:37

through that next time, so I think we will drift eat into46:40

lecture 11 a bit, but I aim to get through Chapter 7 fairly46:44