Transcript for a2-l08

Hello, this is I'm not sure if this is Lecture 7 or Lecture 8,0:10

but anyways, today's lecture0:13

we're going on to talk at the beginning of Chapter0:16

6, Foot kinematics. Now this is a bit of a a shift from what0:21

we've been doing up to this point, not not conceptually, but0:25

we're we're moving on to the next stage0:30

as I mentioned the Lorentz transformation equations which0:35

we talked about the last two lectures and we found some of0:39

the paradoxes puzzles with them in the last one0:42

are very important and it would pay. It would repay you to go to0:46

be quite diligent about the exercises for0:50

chapter 5 because they will settle down. A lot of your0:54

understanding of the ideas here and there are also nicely0:58

examinable that they're the sort of things that are really just1:02

easy to see. Ohh yeah I've got something about that in the1:06

exam. That's a hint. It's pretty obvious hint, since the only1:10

objective for chapter five was was one.1:14

Anyway, we're now moving on to what we've been talking up to1:18

now about events, and I've been stressing again and again that1:21

events are frame independent things. They have a position and1:25

a time1:29

and that the the story that that the point of the recent1:30

transformation is to talk about the coordinates of that event in1:33

this frame and in that frame which are moving with respect to1:36

each other.1:39

All the only thing that been moving up to this point have1:42

been framed.1:45

But this is a physics course as well as an astronomy course. So1:46

we're interested in things moving. We're interested in in1:50

the description of things moving.1:52

And before we can describe, before we can explain how things1:55

move dynamics, we have to describe how things move1:58

kinematics.2:01

And so this is where we talk about2:02

velocity, we'll talk about acceleration.2:07

And2:10

that brings in talking about four dimensional vectors, 4D2:13

vectors, 4 vectors.2:16

So that's the goal I the plan is to to to to. There's much2:19

relation 8 should come to think of it, because the plan is to do2:23

the next few chapters in2:27

three lectures. So we're ready to move on to GR. Talking about2:29

GR, some some topics in GR in lecture 11, we seem to be on2:33

schedule, well2:37

schedule at this year. So any questions about structure, about2:39

things like supervisions, about things like the product, which I2:44

hadn't actually checked, but which I hope that is, we'll find2:49

your questions there.2:53

Anything else that folks are thinking about, worrying about,2:55

puzzled about,2:59

And it was Mr Tape. OK,3:01

let's go.3:04

So in a way, we're returning to physics here by talk, by talking3:08

about velocity, acceleration and things like that.3:11

So before we can go and talk about those, we're gonna have to3:15

talk about to to, to expand the notion of what you understand3:18

about vectors to to to to to to to discover what the vectors are3:21

in that, in that context. And then we can move on.3:24

So,3:28

and I'll move this to here.3:29

What are we3:34

so really understanding? The concept of all vector is is the3:37

key thing in this whole thing, and that's various things that3:41

you one can do. So this is3:45

and it seems as there were technique have used several3:48

times in this course so far. I'm going to describe from the3:51

you're familiar with in unfamiliar terms because if3:55

those terms, they're going to adapt those terms to use in a3:57

context that you are unfamiliar with. So4:01

this is a vector a in the XY plane,4:04

which are completely familiar.4:08

The vector has components.4:11

There's a basis vector, a unit vector particle on the X axis of4:14

the unit vector pointing along the Y axis. And you can4:18

construct the vector A4:22

with4:24

so much times the4:25

a unit vector on the X axis plus so much with the unit vector4:29

along the Y axis. And you can get the vector E back, and so4:33

those ex and EY are the components of that vector.4:37

OK, nothing exotic there. If you were to change your mind about4:41

the frame and rotate the frame to the frame frame4:45

and the vector doesn't change, the vector doesn't care what4:49

frame you're talking about,4:52

but the components of the vector4:54

would change4:57

and be different in the other frame. So if there's a basis4:58

vector pony X prime axis, a basis vector Polygon that the5:02

the Y prime axis and the same vector E is ex primed5:06

times5:10

the X plus AY primed5:11

times. EY,5:14

nothing exotic there.5:16

The key thing is, the vector is the same in both cases,5:18

right? It's a displacement vector. It's not a position5:23

vector. It's not. How do you get the order into a? It's a a5:25

length and A and a direction in the plane.5:28

Good.5:33

Any questions?5:35

Right. So that that's really the the the terminology that I I'm5:37

using here5:43

and5:45

what we could do then is ask well how do we get if we know5:46

what axe and AY are, how do we work out what ex prime and AY5:50

primes are? And again, that's not. I mean you might not write5:54

this down off the top of your head, but you're not surprised5:58

to see something like that. I trust6:02

the if instead of of the the that's a that are we talked6:05

about a displacement vector does XYZ6:09

in three-dimensional space.6:13

That seemed Victor. That seemed displacement of. How do you get6:16

from here to here?6:18

We have different components in different frame and the related.6:19

By something like that I mean as I say you may not write that6:22

down on top of your head but you're not surprised to see a6:25

you cost sign - cost in that expression6:28

and and and and the the point here is that6:33

that displacement vector I in the previous thing I used a6:38

general vector a but I'm going to talk about displacement6:42

vector as the just the displacement from this point to6:45

this point. So delta X out of Y, delta Z, I'm going to use that6:49

displacement vector as our prototype vector. OK. And by6:53

prototype I mean that anything which looks like that vector,6:57

any which looks at that, we're going to call a vector as well,7:00

right?7:05

And in the7:10

in the lecture notes folder on the middle there's the numbered7:12

chapters. There's also a document called Recipe and7:16

Document called Maths. The document called Maths at the end7:18

of it has a little review of linear algebra and it's 27:21

paragraphs which just lists basically just a number of words7:24

that I'm going to presume you're familiar with. You've done in7:27

previous years maths, so. So you might have to go back and look7:30

at you, just remember what those words mean. But I'm going to7:33

presume you're familiar with those words,7:36

right?7:41

So much for three vectors.7:43

We saw the displacement vector in7:49

feed in three dimensions dot XYZ.7:53

We can now talk about the displacement vector in 47:57

dimensions7:60

and and at the moment right now I'm only talking these numbers8:01

haven't haven't got to the vector but yet8:04

delta T, delta Y, delta X and delta Z. And we know from8:08

chapter 5 transformation that they are related to the8:13

displacements. That doesn't frame the delta XYZ frame by an8:21

expression like that. If you multiply that out, multiply that8:25

matrix equation, you'll get the Lorentz transformation equations8:29

from halfway through chapter8:33

3, and that creates the notes, let's say8:37

6.2.8:41

And if we8:43

that, that's just a matrix, so the inverse of that matrix is8:46

just the the matrix inverse of that.8:48

Now if we talk about8:54

notice you park that thought8:57

and and think about what a vector in Minkowski space would9:02

look like.9:06

Here, rather than the X&Y axis, we've got X and the T axis9:08

and the X prime and the T prime axis and as usual, rather than9:13

being rotated like that, they've gone like that When you go from9:16

when you when you project from one frame into the other9:20

and you have a vector there, and think of that displacement9:24

vector for now, delta X, delta T9:28

white dotted as well,9:31

that links to points in9:34

space-time.9:37

It links to events.9:39

There's an event to the beginning of the at the end, and9:41

this is the difference between them. There's just exist what9:43

and T in there and that vector we can decide, OK, we're going9:46

to call that vector as well.9:49

Has component A19:52

when you project it onto the X axis9:55

component. East Naughty.9:57

You project it onto the T axis. Some rather old fashioned9:59

textbooks refer to that as as the Force dimension. We refer to10:02

the zeroth dimension because just a bit tidier,10:05

much more common nowadays. And similarly, if you instead not10:09

project it vertically downwards, but project the vector parallel,10:12

you know, projected parallel to the T frame axis and ending up10:16

on the X frame axis, that's A1A primed one.10:20

So the component of the vector E10:24

and the basis vector pointing along the X prime axis and10:27

similarly project it from a onto the the T frame axis, moving it10:30

parallel to X prime.10:34

You end up with an E prime knot,10:36

and the idea10:38

is these are the components of that vector10:39

4 vector in the two different frames, exactly analogously to10:44

the way we saw the components of the three vector in the two10:48

rotated frames.10:52

OK.10:54

And if that vector E is this delta X, delta Y, delta Z, delta10:55

T vector, then we discover11:01

that the relationship between those components is just that11:05

thing that we are, that it's fairly obvious that there's no11:08

fairly obvious from what we learned about the Lorentz11:10

transformation equation. So this is the point that this is the11:13

bit where we're going from Chapter 5 to chapter six. OK,11:16

the stuff we learned. Chapter 5 we're now applying11:19

but really grasping hold of the of the idea of geometry in11:22

chapter 6.11:26

And again we're going to take the displacement vector in 411:32

dimensions. There's delta T dot XY&Z are the prototype11:35

displacement vector and so anything that looks like that11:39

and that behaves like that is a vector in 4 dimensions, A411:43

vector.11:47

OK,11:48

um,11:52

so just as before, an arbitrary vector has components in11:55

different frames. The vector is the same in all the frames, it's11:58

just the numbers that change.12:01

OK, so that's and that that's a key thing that that that that12:05

sounds like a fairly neutral thing to say, but it's actually12:08

a very important thing to see. The victor is the if like the12:11

physical thing we're going to talk about velocities in a bit,12:14

the velocity vector and if something is moving that's a12:17

physical thing that frame independent thing. It's the the12:19

numbers that the components in particular frame12:22

that that you choose that are frame dependent.12:25

Uh, so12:31

we've got that and justice as with the displacement vector.12:34

Therefore for an arbitrary vector A12:37

the components are going to transform like this, so just the12:41

same as the displacement vector but with for an operative vector12:45

components with components A.12:49

So the risk of just banging on with this at too many times.12:53

These are described in the same vector a12:57

but with the numbers a naughty to a three and a not primed to a12:60

three. Prime is being different simply because you're choosing13:03

different frames,13:06

right? So I want to just clear that too many times just so you13:08

that's it doesn't sound as important when I see it first13:12

time as it is.13:16

So13:18

just just really for completeness,13:23

the same thing is true if you draw this in the in the whole13:26

thing, this whole thing in the other way around as it were,13:30

with the13:35

the framed frame being sort of the basic one and the other one13:36

being the one distorted away.13:40

And what we are then going to13:44

how do we introduce them, we come to that.13:49

So we'll we'll, I think we'll do a bit more linear algebra here13:56

and13:60

and uh14:01

how do I?14:04

So now at this point it's slightly I'll just switch both14:06

of the visualizer. There's one or other of these is the one14:09

that gets onto the E360. I don't know which one it is. I'll just14:13

switch both over and14:16

OK, I think, I think, I think this is actually 8.14:20

So14:25

what do we want to write down here?14:26

So I think the standard things if A14:30

and B our four vectors14:34

then14:37

A+B14:41

is also 4 vector and the components of that are C14:43

See naughty will be a naughty plus14:51

be naughty. C1 equals A1 plus B114:56

and so on, so so so the add in that in in in the expected way.15:01

The way that you're familiar with adding vectors in three15:04

dimensions.15:07

Now the scalar product. If you think back to to to the vector15:10

stuff with vectors you learned. One of the things you learn15:14

about the scalar product is the which measures how how separate15:17

the projection of one right onto onto another. In this context,15:21

the15:26

scalar product15:27

is odd15:29

and the15:31

the scalar product of A&B15:33

is going to be a Naughty. B naughty what? What? What if we15:36

have a dot B? They're both free vectors, you remember? That's a15:40

naughty15:45

being. Naughty plus A1B1 plus A2B2. That's familiar, I trust.15:46

Yeah. Here is minus A115:53

B 1 -, a two, B 2 -, a15:57

three,16:01

B three,16:03

and that can be written16:05

as16:08

E16:14

Peter B,16:16

where these are to pick up16:17

slipping into a matrix version of this where the the matrix ETA16:21

is16:26

a diagonal matrix 1 -, 1, -, 1, -, 1.16:28

Now I've done several things in those couple of lines.16:33

The first thing is, I've just pulled this definition of scale16:38

part out of the hat. Really, you know, minus A1B1 and so on. And16:41

you think those might seem completely arbitrary. But if you16:46

think back to the definition of the scale of the invariant16:49

interval squared,16:52

that's fundamental for those maintains come from and we'll16:53

see the link again in a moment. So, So that's a bit of a I've16:55

stopped that out of the hat. We shouldn't be too much of a16:58

surprise.17:00

The next line is just that that that same thing written in.17:02

In metric terms17:08

we have introduced this 4 by 4 diagonal matrix ETA17:10

where the central the diagonal 1 -, 1 mitral -1 and everything17:15

else zero. And you can and if you start it a bit you'll see17:19

that if you form that matrix product with that and the and17:23

the components of the matrix E then you'll get that term back17:27

again. Why do I do this other than to make it look17:31

complicated? I don't do it to make it look complicated. I do17:34

it because this matrix eater17:38

is terrifically important.17:40

If you remember in the in the17:43

discussion of the scale of product in in in 3D space, the17:49

scale of production 2 vectors is.17:53

It tells you it includes information about how long the17:56

vectors are and what the angle is between them and so on. It's17:59

AB Cos Theta as you recall.18:02

If you take the the the the scale of product of a vector18:04

with itself,18:06

that gives you the length of the vector.18:08

If you recall, because of course cost zero is 1 and a a a Cos18:10

Theta is going to be a ^2. So the the the the dot product. The18:14

scalar product of a vector with itself gives the length of a18:18

vector.18:21

And here if I ask what is the18:23

a scalar product of of the vector E with itself,18:26

that's going to be a not a naught minus A1, A 1 -, a two A18:32

2 -, a three A3.18:40

And if we talk about the18:43

the displacement vector R18:47

which is equal to Delta T, delta Y&X, delta Y18:50

doctor Z. So that's just the displacement from this event to18:56

this event18:60

and ask what is19:01

our dot19:03

dot R?19:05

We see that it's just a t ^2 minus Delta X ^2 minus Delta y19:07

^2 minus19:11

Doctor Seth Green.19:13

So we've recover the invariant interval19:16

from this definition of the scalar product.19:19

That's. So it's it's not really pulled out of a hat.19:21

Was not pulled out of the hat. But it's entirely reasonable19:24

because we end up with the right answer19:27

that's telling us that if that displacement vector doesn't re19:29

goes from this event of that event,19:33

the length of that vector is the invariant interval between those19:36

the the the delta squared that we found in two chapters ago. So19:41

that's why this19:47

matrix here meta is important because it recovers this19:49

and that's why that matrix there19:55

is encoding the definition of length in this space.19:58

A hand up.20:03

What does that say?20:05

After20:07

or diag.20:09

Lots of tea,20:18

yeah.20:19

So what do you mean20:24

to the20:25

what you transpose? Etab20:27

yeah yeah sorry. He transpose yes because you've both got a20:30

column vectors. So so if you think of the the matrix product20:33

of the row vector matrix, column vector.20:37

So this is the in the same way that the20:42

scalar product of20:47

a free vector a with itself gives you a square plus a20:50

naughty squared.20:53

So that should be so that that that that would be a dot B20:55

equals A1B121:02

plus A2B2 plus A21:04

BB3 as well.21:08

So there the scalar product of a vector with itself would be a 121:10

^2 plus A 2 ^2 + a ^2 or X ^2 + y ^2 + Z ^2, which gives the21:15

length of a vector code Pythagoras theorem21:19

when you21:23

the scale.21:25

Or why the minus signs? Why the minus signs here? Yeah, that's21:30

that's the bit I pulled out of a hat. But it makes sense because21:35

we end up if we do the same thing with the displacement21:39

vector dot R which is this separation between two events.21:43

We get this thing here21:48

which you recognise21:50

at the invariant interval.21:53

So those minus signs are there so that we get the right answer.21:55

Right answer here.21:60

In other words, that matrix ETA,22:03

now four matrix heater push a diagonal is telling us about the22:06

geometry of Minkowski space. It's all encoded in that matrix.22:11

That matrix is called the metric22:15

metric, as an metro and as in metric system. But it means22:18

measurement. The metric. It's what defines distance in this22:22

space and in special activity. It's always that22:26

in general relativity,22:31

where generally comes in22:33

or is that we're we're not talking about special activity22:35

anymore. We're talking about things which are moving and are22:38

accelerating, or which are moving on the influence of22:41

gravity. And the effect of that, it turns out,22:44

is the metric. In a curved space-time is curved because the22:48

metric is different from that diagonal.22:52

So this is the first time you've you you'll you'll see this that22:56

that that that that this method but that stays with the whole22:60

study of relativity all the way up to the23:03

the key part of general activity. The Einstein's23:08

equations for general activity are basically what is the metric23:10

given that there are matters here and here, that that, that,23:13

that, that, that, that's that's what solving Einstein23:16

ingredients means.23:18

But23:20

in special activity it all with that, because the geometry of23:21

Minkowski space of23:25

of speaking, moving, moving at constant speed is nice and23:28

simple.23:31

I said it's always that sometimes it will be different23:33

from that because some textbooks choose23:37

this to be minus, plus, plus, plus,23:40

and that and both, in which case the metric is minus, diagonal,23:44

minus, plus, plus, plus, and both are reasonable.23:48

I think that there's one that's more common in the ecology, one23:53

that's more common in particle physics. I don't know which ones23:56

which, but there's just our conventions in different areas.23:60

So if you're looking at another textbook on relativity,24:03

be careful and justice check what the signs in this24:07

expression are or in this expression here are, because24:10

they might be exactly the other way around24:13

and that caused a couple of things elsewhere to change. But24:17

it's not fundamentally. It's not fundamentally important24:19

now to keep a good place to pause briefly have any questions24:25

about24:28

or happy with that or at least24:31

unhappy about it. To happy extent24:35

content question. Ohh, excellent. Well look, other24:38

questions could change the metric to be -1. Yeah. Does that24:41

mean that24:44

like the way24:46

derive the invariant interval forward that will change the24:47

settings?24:50

It would be because there will be another - somewhere else in24:53

that so. So at one point in that definition.24:58

I can't remember exactly how it would be different, but there25:04

will be another minor saying somewhere in in in chapter 425:07

and I like this way of doing it for this class because this way25:12

proper time is a positive.25:18

So so if if two things are25:21

two events which at the same place and and and and the simply25:26

in different times. In other words, with is a watch observer25:30

at both events that invent interval between those is the25:34

proper time property means and it's positive25:37

it. With this definition, which is. I think it's nice, yeah, but25:41

but but but yes, so there's an arbitrariness in here. We all25:44

have to be consistent, but it is basically arbitrary.25:48

OK,25:53

umm25:55

and.25:60

I think I have26:04

alright. Yes,26:08

today.26:10

OK.26:15

Great question.26:16

And26:17

the history of vectors26:21

what's the put hands up here but have I think I'll give you I'll26:23

come to think what's E dot B and what's the magnitude of and the26:27

magnitude of just in your in your heads what's the26:31

have opposed and talk to your neighbour and work out what it26:35

would be is alright26:38

right26:41

yeah26:43

quick quick26:45

you know we.26:46

OK,27:21

having discussed that until over that a bit,27:23

any books27:26

and and any what I want, I want to show what a dot B would be27:33

zero. Yeah, one 1 * 2 - 2 * 127:38

a. What's the length of a?27:44

What are you there?27:49

No, no, no Route 5.27:53

It would be 1 ^2 -, 2 ^2.27:57

The remaining three would be the but the length squared of that28:01

and similarly28:05

the other one would be 2 ^2 -, 1 ^2.28:08

So what that shows is that those two vectors A&B 12002100 are28:13

orthogonal to each other.28:18

Now look orthogonal to each other as you as you visualise28:21

them on on the on the plane. But to the extent that orthogonal28:25

means that the scale of product is 0, those two vectors are28:29

orthogonal to each other28:32

and and and So in the geometry of of of Minkowski space, those28:35

two vectors are are at right angles. We don't know.28:38

Orthogonal right angles is the wrong word to use. They're28:41

orthogonal.28:44

The length of V, the length squared of east is negative. So28:46

picking up the terminology from the end of chapter four, we call28:49

that a space like vector because its length is length squared is28:52

negative28:56

be B is positive. It's something that is pointing along roughly28:57

along the time axis. We call that a time like vector.29:03

OK, so that's about terminology, which is just picking up the29:10

terminology you used a couple of chapters ago.29:14

The other thing I will mention, because oddly enough I don't29:18

have it the notes is that29:22

and this matrix29:27

Gamma, Gamma V29:33

Gamma V Gamma29:36

that we used to transform from one stream to another. We29:42

universally live with that Lambda29:48

and and I I'll I'll use that term happily from no one29:50

negative orientation in space.29:55

Ohh, right. And orientation to the negative sign given29:59

orientation of space30:01

right. There's a mathematical question. I think this is a an30:04

orientable space in the in the sense that if you move around30:08

it, it's not a movie type of space. Is what you meant30:12

and30:18

it it it's all right. I think you both what you meant. Does he30:20

give an orientation to space? I think sort of in the sense that30:25

if you remember the30:30

the that diagram with the light cone that indicates there's a30:32

direction in. It's based in the sense that there's a direction30:37

into the future30:41

if you like. The things along the time axis stay along the30:43

time axis of any frame that you move into. So they are always in30:47

that direction. So that's a sort of directionality to space.30:50

Think about orientation is a of a space is something that is30:54

done in topology. I don't know, which I think is probably not30:57

the question you're asking, but I think this is an oriental31:01

space. But not. I'll come back in a moment, Is that does that31:04

sort of make sense?31:08

Yeah. See, you're already asked to write up and. Would you write31:11

it as that matrix or would you write it as like the31:15

gamma minus gamma? Or does it just depend on the situation31:18

that you've got? Alright, and I think it depends on the31:22

situation because there this is is going from a metric space to31:26

another one in standard configuration. I think that you31:30

know those movements positive V31:33

so the inverse matrix to that.31:36

If you if you were to to look at that and and and invert it then31:39

you would get a a - Here and here we would make sense because31:43

from the point of view of the prime frame the unprimed frame31:46

is moving in the negative direction. So you can you can31:49

get that inverse either by thinking of that way, that way31:52

or minus V or you can take the matrix inverse of that and31:56

discover that ministry.31:59

So that transformation matrix Lambda32:01

is uh.32:04

Well, I I will use that notation to refer to it. And it has the32:08

property that if we,32:11

uh,32:16

yeah,32:18

this, you know, motivated. But if we were to32:21

you, you'll have done matrix transformations at some point.32:27

You know how to get from this vector to that vector using32:30

transformation matrix?32:33

Possibly, possibly not32:35

Have the property that if you32:38

to the matrix product of32:40

the this diagonal matrix ETA and transform that matrix matrix ETA32:43

into32:49

the other frame, what you get is32:50

eta32:55

through the this metric transformed into the other frame32:57

transformed into itself. In other words, the metrics, the33:02

metric is frame independent. In other words, the would be an33:05

interval is framed dependent. In other words, the separation33:10

between two events at either end of a displacement vector is33:14

Freeman variant that's not dependent on the even though the33:18

components of those vectors will change. That's also very33:22

important point. My question there,33:26

well the the the gamma, the gamma is are the gamma that's33:32

one and one. The gammas are just the Gammas that we let of33:36

Yeah, that's gonna be, that's gonna be as well, yeah. Sorry,33:45

00.33:49

So it's it's block diagonal33:52

and you know this bit diagonal. So the wine, the this is just33:55

that me scribbling out the matrix that's in green 63-B.33:60

For some reason I didn't seem to have pulled out that that, that.34:06

That's the point. We were label that as Lambda.34:10

Good. We're stepping through this,34:15

so34:20

there's a lot going on in this section.34:22

I've seemed to just34:24

see vectors exist34:29

and this may each exists and that it's important, but that's34:31

quite a lot. Yeah, there's a lot going on in this section because34:35

one could talk about the maths in the section quite a lot34:41

because it's talking about symmetry, it's talking about34:45

invariance, very important things in maths, and some of the34:48

maths underlie generativity. So we could go on about this for34:52

quite a long time. So this is a bit of mathematical technology34:56

and sort of dumping on you, which you'll get familiar with35:00

in the electorate to come. But it is a weirdly crucial in the35:04

sense that if you, if you study more of relativity, you stay35:08

with those things again and again and again, indefinitely.35:12

More or less.35:16

Good,35:19

right? Sorry,35:21

I think that there is not much more to say about that. Good.35:24

OK, so we have therefore the displacement vector.35:29

Delta R is delta T, Delta X, Delta Y.35:36

What is it?35:42

And we also have thing to have to play with.35:44

Well, I think we have to play with. We have the proper time35:48

and remember the proper time is the time between two events in35:52

A-frame in which those two events are the same place. In35:56

other words, in other words, where the the spatial separation35:59

between those two events is 0,36:02

So what we can. So if36:06

that displacement vector got R is like that,36:09

we can talk about36:13

Dr which is an infinitesimal version of that36:14

the36:19

Deez36:21

and we'll rate that just by that we as DX36:23

mute36:27

but rotation here. So36:28

in the same way that you you, you might see a a vector with36:31

components 123 whatever. This impressive vector has components36:36

and so,36:42

and I'll write that as36:45

DX0DX1DX2DX3.36:47

And the convention is that when I use a Greek index here,36:54

I'm I'm I'm using it to refer to index 0123. When I use a Latin37:00

index through GK, wherever I'm using to refer to indexes 123.37:05

So it's just the spatial indexes. That's a standard37:09

convention. So we have this,37:13

if it's impossible displacement, we can divide it37:16

yeah37:22

by the37:25

the proper time detour37:26

and get37:29

DX0 by D Tau,37:30

the X1 by37:33

tall the X tube ID tall DX, D by D Tau,37:36

right?37:44

And we define that to be the37:46

good,37:52

the37:58

the, the, the four velocity.37:60

You38:02

so remember that if R is a vector, then so will DRB. It has38:04

the same properties. Tower is just a number, so D tall. We're38:09

just a number. So those four things will behave as a vector38:14

still. So therefore this thing behaves as the prototype dispute38:18

vector does. Therefore it's a vector.38:23

OK.38:27

And we can do the same thing with38:31

the for mentum38:34

for acceleration rather38:36

D238:38

ohh by D38:40

tall squared38:42

which is equal to38:44

D2X naughty by D2 squared,38:46

et cetera.38:50

And we will write things like you MU is equal to DX MU38:52

but he told me.38:59

But that's just I can walk communication for the thing at39:01

the top.39:04

OK,39:08

so let's look at the components in a bit more detail.39:11

Yeah, this is what I'm going to follow my notes quite closely,39:19

taking the art with the infinitesimal displacement of a39:24

particle. So just moving through space and time39:27

in A-frame in which the particle is not moving. So in the39:31

particles rest frame,39:36

the39:38

just it it's in. In that frame, it's physical displacement.39:41

Spatial displacement will be 0, so DX will be 039:45

and it's so the length of that discrete vector will be39:49

Dr Dot Dr equals.39:59

That are tough squared because that's just the the length of40:03

the displacement in time in our frame in which the particle has40:08

no displacement in space S that's do you DT squared40:12

minus40:17

the X ^2 where the equity is 0 and that the definition of the40:18

property.40:21

So that means that the thing of this particle that has a40:23

displacement in physical displacement,40:28

that displacement in I think will be the TD t ^2 minus DX40:32

squared. And I'm going to just now confine this to movement in40:38

the X direction and to press Y&Z that DT squared minus DX40:44

squared40:50

will be equal to D Tau squared.40:52

No. If we40:57

and41:00

divide both sides of that by three t ^2, we get41:04

You talk squared by DT. Squared is equal to 1 -, X ^2 by D41:09

t ^241:16

and and notation is getting a bit confusing here41:18

and we just clarify it with that,41:22

so that that. But that's equal to 1 minus DX by DT squared, and41:26

any pure mathematicians can look away just now which is41:33

1 -, v ^2,41:42

which is one over41:44

gamma squared.41:46

Or in other words, DT41:49

by D Tau41:54

is equal to gamma.41:57

Or in other words, the rate of change at which the clock42:00

I wish the the time coordinate in the frame of which the42:06

particle is moving42:09

with respect to the42:11

time coordinate on the particles own clock42:13

is equal to the time dilation factor. So that's another42:18

expression of time dilation there.42:20

Quite abstract one, but that's that's just time relation42:23

happening there again.42:26

So the difference between the coordinate time42:28

in what I think was particles moving and the coordinate time42:31

in A-frame of which the particle is not moving42:33

is that42:36

um42:39

And. And what that tells us, turning the handle a bit, is42:42

that you're not,42:46

which is good. X naughty by D tall, which is DT by D Tau is42:48

equal to gamma42:55

and uh42:58

you I43:02

which is DX I. By43:04

the tour43:08

it ends up being gamma43:09

VI and you see I've switched I'm I'm consistent with this43:12

notation I've I've used MU as the index for something which43:17

goes from zero to to 30123, and I've used I Latin index for the43:22

spatial bits. With index goes 123 and so on.43:27

So those are the components of the velocity vector43:33

expect activity for a particle moving at speed V.43:37

There's the components in our frame of of of the philosophy43:41

vector of a particle which is moving with respect to us at43:44

speed V43:48

Umm.43:50

And we could also write that out43:53

as43:56

gamma gamma VX,43:58

Gamma BY gamma44:01

VZ,44:05

which is gamma 1V XVY,44:10

he said.44:16

And it looks like slangy. We will also write that as gamma44:17

one44:20

an underlying.44:24

So this line here is just rewriting this line44:26

make it look like a vector.44:31

This line is just taking the gamma out. The common factor44:33

gamma just number out, and this is just a slightly slangy44:37

rewriting of that to indicate that this is still a four vector44:40

where the three special vectors of written as a vector.44:44

OK, that's good. No, we're making44:49

you were going to OK, I'm going to get drink. One more thing44:53

done44:57

and what we stop our pick up next time in this in this is a a44:58

good bit. In the frame in which45:04

the particle is not moving,45:08

the velocity is 0,45:10

obviously.45:13

So in that frame45:14

you will be equal to gamma will be one, because if V is zero, we45:16

won45:21

zero45:23

and in that frame45:24

the length of the velocity vector,45:26

he says. It's simple. It's one, It's one thing one.45:29

So you don't. You45:32

is equal to 1, so the length of the velocity vector in the frame45:35

of which particle is moving is 1.45:38

But remember that the45:41

length of a vector,45:45

the and the metric are framing variant. And what that means is45:46

that the length of the of the velocity vector45:51

it's invariant45:55

and with the same in all frames. So in any other frame it was45:58

part of moving, the length of the velocity vector in that46:01

frame with those components in that frame will also be one,46:04

so the velocity vector. So you're used to that in 3D space.46:08

Used to the idea that something was moving faster. Has a bigger46:12

velocity vector. It's the velocity vector is longer, V is46:16

longer.46:19

In this context we see that's not the case. The velocity46:20

vector is always the same length,46:23

but in the frame in which the particle is not moving, the46:26

velocity vector is pointing directly along the T axis.46:29

In another frame,46:33

the velocity vector is pointing in a different direction. It's46:35

the same length46:37

and and in these terms, but it's pointing a different direction.46:38

So when you see something moving at roughly 6 speed,46:42

what you're seeing is it's46:46

velocity vector, foreshortened if you like, and it ends up46:49

looking a different shape,46:52

but it's still the same length46:54

and that's a natural place to stop. It will pick up that field46:57